Game Development Patterns with Unity 2021: Explore practical game development using software design patterns and best practices in Unity and C#

Original price was: $69.99.Current price is: $30.50.

Category:
Description

Price: $69.99 - $30.50

(as of Feb 20, 2026 15:29:56 UTC –

Details
)



Solve your programming woes in Unity with practical design propositions

Key FeaturesGain a comprehensive overview of Unity engine architecture and coding modelBuild a complete racing game using software design patterns and understand how to implement them in UnityDownload the source code of the complete prototype demonstrating each of the software patterns usedBook Description

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity.

Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently.

In this second edition, you’ll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype.

Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity’s unique API features.

As you progress, you’ll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.

By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.

What you will learnStructure professional Unity code using industry-standard development patternsIdentify the right patterns for implementing specific game mechanics or featuresDevelop configurable core game mechanics and ingredients that can be modified without writing a single line of codeReview practical object-oriented programming (OOP) techniques and learn how they re used in the context of a Unity projectBuild unique game development systems such as a level editorExplore ways to adapt traditional design patterns for use with the Unity APIWho this book is for

This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you’re a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.

Table of ContentsBefore We BeginThe Game Design DocumentA Short Primer to Programming in UnityImplementing a Game Manager with the SingletonManaging Character States with the State PatternManaging Game Events with the Event BusImplement a Replay System with the Command PatternOptimizing with the Object Pool PatternDecoupling Components with the Observer PatternImplementing Power-Ups with the Visitor PatternImplementing a Drone with the Strategy PatternUsing the Decorator to Implement a Weapon SystemImplementing a Level Editor with Spatial PartitionAdapting Systems with an AdapterConcealing Complexity with a Facade PatternManaging Dependencies with the Service Locator Pattern
Publisher ‏ : ‎ Packt Publishing
Publication date ‏ : ‎ July 30, 2021
Edition ‏ : ‎ 2nd ed.
Language ‏ : ‎ English
Print length ‏ : ‎ 246 pages
ISBN-10 ‏ : ‎ 1800200811
ISBN-13 ‏ : ‎ 978-1800200814
Item Weight ‏ : ‎ 1.03 pounds
Dimensions ‏ : ‎ 7.5 x 0.56 x 9.25 inches
Best Sellers Rank: #2,434,435 in Books (See Top 100 in Books) #317 in C# Programming (Books) #426 in Computer & Video Game Design #987 in Game Programming
Customer Reviews: 4.3 4.3 out of 5 stars (51) var dpAcrHasRegisteredArcLinkClickAction; P.when(‘A’, ‘ready’).execute(function(A) { if (dpAcrHasRegisteredArcLinkClickAction !== true) { dpAcrHasRegisteredArcLinkClickAction = true; A.declarative( ‘acrLink-click-metrics’, ‘click’, { “allowLinkDefault”: true }, function (event) { if (window.ue) { ue.count(“acrLinkClickCount”, (ue.count(“acrLinkClickCount”) || 0) + 1); } } ); } }); P.when(‘A’, ‘cf’).execute(function(A) { A.declarative(‘acrStarsLink-click-metrics’, ‘click’, { “allowLinkDefault” : true }, function(event){ if(window.ue) { ue.count(“acrStarsLinkWithPopoverClickCount”, (ue.count(“acrStarsLinkWithPopoverClickCount”) || 0) + 1); } }); });

Reviews (7)

7 reviews for Game Development Patterns with Unity 2021: Explore practical game development using software design patterns and best practices in Unity and C#

    Naga Srinivas Vemuri
    February 20, 2026
    I like patterns discussed in the book. It might be a long journey to learn it on your own.You now know some levers to use. Not necessary book, but recommend if you can afford.
    Rene Snajder
    February 20, 2026
    A good introduction to a handful of development patterns. Personally, I didn't like much how almost every example in the book comes with a caveat that this is a suboptimal, unorthodox, or simplified use of the pattern.Still, it is easy to understand, very clear, and especially beginner friendly.
    Fernando
    February 20, 2026
    Me qusta que no solo es el contenido del libro sino que incluye código que puedes descargar y revisar, además de videos y otros enlaces.
    Dekel
    February 20, 2026
    Great book, I enjoyed it! If you're a Unity developer who want to expand his knowledge about game programming, this is the book for you!In this book you can learn how to make your code maintainable, flexible and well organized using different design patterns, and and the big plus is that you get to build actual project while learning.I have enjoyed the learning process and actually managed to implement some of the patterns in my personal projects.Very recommended!
    Jarvis Hill
    February 20, 2026
    I love this Book If you've ever created a program where the removal of several lines of code or entire script could jeopardize the stability of the entire, or if you've ever run into any performance issues due to your code then this book is for you. This book is filled with a bunch of great design patterns that help you decouple your code to prevent dependencies. This book also helps you make your code more flexible, modular, and help you boost your performance. The Singleton pattern helps you create a central point to access other scripts. State Pattern allows you to create multiple modular states. The Command Pattern allows you to store, execute, undo, and redo previous actions. The Object Pool Pattern helps you boost your performance by returning objects to the pool for reuse. Those were just a few of the 13 patterns found in this book.The one thing I love is that there is a ton of examples everywhere in this book. You will get code examples for every design type. I would keep this book on hand as reference material.
    IvanDBeltran
    February 20, 2026
    It's a great starting point I've been studying this book for 3 or 4 weeks, and it has been extremely helpful. Thanks to the book I have a better understanding not only of the patterns described in the book, but also their practical application within the context of game development in unity.I liked the way the author started with core patterns and progressively moved the reader to the "Alternative patterns". I must confess that before reading the book I'd apply the same singleton pattern at any opportunity, now I feel that I have the tools to evaluate more consciously the requirements of the project/task and implement a pattern/solution more suitable. Being a somewhat complex topic (at least for me), I appreciate that the length of each chapter is not excessive, giving the readers a good amount of information without making them feel overwhelmed.That said, I wish there were implementations of the patterns covered in more than 1 context. In my experience, I only master knowledge when I apply the same principle more than once in different situations. Besides, sometimes I felt I was just copying a lot of code without actually getting the solutions myself. For further editions it would be super beneficial to have challenges in which the reader has to apply the knowledge acquired and then check the author's solution. My solution was to find those different contexts and create the challenges myself, so no big deal, just a suggestion.Overall, the book covers the most important and most used patterns for game development. A solid understanding of data types, interfaces and events is necessary to get the most of the text. It is a great starting point to understand the basics of design patterns, giving the readers the tools to keep expanding their knowledge in this fascinating topic.
    peter
    February 20, 2026
    Exactly what i was looking for I am fairly confident in my ability to develop games, but one part i suck at is organizing and structuring my code. That has always been my painpoint. This amazing book covers EXACTLY that, it goes over a good amount of patterns, explains them, gives you objective pros and cons for each pattern, and gives you real examples of how it should be used as well as potential alternatives for other patterns where this specific one would not do great.
Add a review
Review now to get coupon!

Your email address will not be published. Required fields are marked *

Shipping and Delivery

MAECENAS IACULIS

Vestibulum curae torquent diam diam commodo parturient penatibus nunc dui adipiscing convallis bulum parturient suspendisse parturient a.Parturient in parturient scelerisque nibh lectus quam a natoque adipiscing a vestibulum hendrerit et pharetra fames nunc natoque dui.

ADIPISCING CONVALLIS BULUM

  • Vestibulum penatibus nunc dui adipiscing convallis bulum parturient suspendisse.
  • Abitur parturient praesent lectus quam a natoque adipiscing a vestibulum hendre.
  • Diam parturient dictumst parturient scelerisque nibh lectus.

Scelerisque adipiscing bibendum sem vestibulum et in a a a purus lectus faucibus lobortis tincidunt purus lectus nisl class eros.Condimentum a et ullamcorper dictumst mus et tristique elementum nam inceptos hac parturient scelerisque vestibulum amet elit ut volutpat.